![]() ![]() when Spark and Splash CD is ~5.2 seconds left). It is possible to get all 5 rounds of damage if you swap at the very end (e.g. When Klee leaves the field during Sparks ‘n’ Splash, deal 555% damage as AoE Pyro DMG. These really don’t matter, right? Right? -nervously stares at wallet- ConstellationĪttacks and Skills have a 25% chance to summon one round of Sparks ‘n’ Splash, dealing 120% of its normal damage.īeing hit by Jumpy Dumpty’s mines decrease DEF by 23% for 10s. When you get past talent level 6, Rings of boreas become the bottleneck. ![]() You can adjust this to your playstyle, but in general, I would recommend:īasic Attack > Sparks ‘n’ Splash > Jumpy Dumpty Regardless of how many mobs you hit, the energy is only gained once. When a Charged Attack critically strikes, all party members gain 2 Elemental Energy. The spark lasts for 30 seconds and can persist on swap-out. Damage is snapshotted with stats at the start of the cast.Īfter dealing damage with Jumpy Dumpty or Normal Attacks, have a 50% chance to gain an Explosive Spark, which makes the next charged attack cost no Stamina and deal 50% increased damage. Throwing a second Jumpy Dumpty when the mines from the first have not expired causes the mines to explode immediately.ĭMG (4×5): 42.6% (76.8%) Total DMG: 852% (1536%)ĭeals four rounds of damage every 2 seconds, lasting for 10 seconds (5 rounds total). Recommended to animation cancel (see examples).īounce DMG (3x): 95% (171%) Mine DMG (8x): 32.8% (59%) Max Total DMG: 547% (985%) Energy: 3.5 Particles if at least one enemy is hit A “Support Klee” is pretty much a burst DPS Klee, and no way you would pull for Klee if you didn’t want her to be making huge explosions, right? Skill Overviewīefore we dive into things, here’s a brief overview for skills and their damage values to use as a reference! Imageġ-Hit DMG: 72.2% (130%) 2-Hit DMG: 62.4% (112%) 3-Hit DMG: 89.9% (162%) Charged ATK DMG: 157% (283%) She cannot set up consistent elemental reactions in the same way that the aforementioned characters do. Unlike those two, Klee needs to be on the field for a good amount of time to be useful to the party. ![]() Klee isn’t as suitable for support compared to other pyro support characters such as Xiangling and Bennett, due to the nature of her burst only being active when she is on the field. She’s in solitary confinement most of the time, but when she does swap in, she causes all sorts of mayhem! Typically built with burst-oriented gear such as The Widsith, she unloads two charges of her E for some massive damage on top of her Elemental Burst! Support This is the most lore-accurate way for Klee to be played. Her passive will help her generate energy for the whole party as she uses charged attacks, so she’ll swap out every now and then to receive buffs, healing, and elemental reaction setups from her other teammates skills and bursts! Burst DPS (quick swap) Klee will be on the field for a majority of the time, dealing a large amount of normal/charged attack combos in addition to her skills. There are many ways that Klee can be played in a party to fulfill different roles – here are just a few of them! Main DPS ![]()
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